You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. Then you add on your normal damage increasers like Str, magic, sneak attack, feats, abilities etc. But that would be worth a feat. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away. While I am a fan of the bear warrior is doesn't really fit the character. You can use a shortbow while mounted. I get what you are saying about the bastard sword being a superior weapon.
Simple Weapons Cost Dmg S Dmg M Critical Range Increment Weight 1 Type 2 Unarmed Attacks 2 gp 1d2 1d3 ×2 — 1 lb. But is the past ready to stay behind the proud and confident mercenary? Probably not worth it unless you have a magic weapon or fluff reason to justify it's use. It's a clear upgrade over both the longsword and scimitar, and about even with the falcata. Ok that's the explanation I was looking for. A net is useful only against creatures within one size category of you. If you have martial weapon proficiency, a bastard sword is a 2 handed melee weapon.
Halves the penalty for fighting defensively for a day. One of the drawbacks of having a really broad character generation system with dozens of weapon choices to pick between is that making unique, interesting magic versions of all of them and placing them in the world is awkward. A dwarf has proficiency in the weapon if he has martial weapon proficiencies. Bludgeoning 6 gp 1d4 1d6 ×2 — 2 lb. The reason that we handwave speed and reach as canceling each other out is because the game defaults to a 5-foot reach. Give large bladed heavy weapons some kind of benefit or bonus over curved, high-crit weapons, which naturally have their own group, to offset the curved sword superiority e. Heirloom Weapon, post errata, for a bastard sword would probably be ok for a fighter using a shield in the very early game, until he can get a replacement weapon of something he would actually be proficient in.
Then you have the bastard sword, with all the same stats except higher damage. He won initiative and got a bunch of crits, too. Make sure you stack the penalties because you're using: Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. There are a ton of Bastard Swords later in the game. If you are tripped during your own trip attempt, you can drop the scythe to avoid being tripped. Although she once has rejected the path of a lady in high society, Valerie still knows how to behave in aristocratic circles and how to save face in conflict situations.
Multiply magic cost by 10. Is there some other draw that I'm not seeing? The damage from medium to large is an increase from 1d10 average 5. That's the whole thing about loot in this game. Lastly, Death or Glory allows a character to make a single melee attack against a large or larger opponent at big bonuses, but the trade off is that the enemy gets an attack on the character at the same bonuses immediately after. Thank you guys Originally posted by :it was omitted for some reason just like dwarves cant use dwarven waraxes either.
She quickly had to learn to resist the unwanted advances of her admirers, using cold arrogance and impeccable, distant manners as an impenetrable shield. A Longsword is a two handed sword that can be used one handed. From there, lots of options. So, that makes the longsword a slightly more consistent damage dealer while taking some of the burst damage down. It's not simply a matter of stacking penalties. Originally posted by :Uh what? Piercing Two-Handed Melee Weapons 4 5 gp 1d6 1d8 ×3 — 9 lb.
Masterwork Weapons A masterwork weapon is a finely crafted version of a normal weapon. The other way is simply to make it a martial weapon with a Str Req of 16+ to use one handed, which puts it out of the reach of most non-Str based people. If you had something that allowed you to use a weapon of one size larger, then yes. How the dwarf is treating it doesn't enter the picture. While fighting you will permanently change your grip, even from one-handed left, to right etc. That's +6 at level 4, +9 at level 8, +12 at level 12, etc.
The way I'd approach revamping the armament system would be to have the fighter's weapon groups replace weapon proficiencies. That would allow smaller, quicker weapons to get the drop. If you use a action to set a trident against a , you deal double damage on a successful hit against a charging character. As people mentioned there are several great Bastard swords that are better than plain +4 one you can buy almost any +4 weapon at the rushlight tournament What I haven't found yet and my fighter is specialized in is a good Estoc, so I am stuck with a vanilla +4 Estoc that I bought from the tournament. Can't comment on the specifics of the mechanics, but I will second what someone said above: The weapon described as a Bastard Sword in the core is closer to a Historical Longsword. Do similar tinkering with every weapon group blunt groups are especially in dire need of this.
Despite the flavor of the class, nothing in the wording lets you wield a Large sized two-handed weapon. You may treat it as a martial weapon rather than an exotic weapon, not as well as an exotic weapon. Dwarves get proficiency with the dwarven war ax, but at the cost of 10 feet per round which the half elf can avoid. That's my thoughts and as always I would like to hear others opinions as I may be wrong! This is actually a good way to build a defensive sword and board character because Enlarge Person and the Impact weapon enchantment put you up to 3d8 damage. Also, although I can't find a good reason to change it, I think it further nerfs the heavy flail, a weapon that needs some boosting as it is. Posts not related to Pathfinder are subject to removal at the mods' discretion. Longbow, Composite You need at least two hands to use a bow, regardless of its size.