Now we come down to the big question. Should you buy this add-on pack? I, for one, sure am. Counterstrike had 4 new units, 16 maps, 100 multiplayer missions and 8 songs. Contact: , done in 0. If you liked Counterstrike and want some more, then yes.
Aftermath includes the Tesla tank, an exploding tank, an exploding truck, a teleporting tank, a missile submarine, a field mechanic, and Tesla troopers. The 18 missions are not very inspired, lack a cohesive story, and fail to include any video segments. Tank are less than stellar. Six have unique weapons including heat-seeking missiles, an atomic bomb, harmonic shock wave, missile salvo and two are equipped with a lightning discharge. In addition, there are two- and four-player specially designed maps as well. But don't sell the seventh one short -- you now have access to a Field Mechanic that can repair vehicles in the field! The new units in Aftermath are more interesting that those in Counterstrike. This gut-wrenching sequel will test and challenge you through 18 new missions, created by the original design team.
Gamers who appreciate good products should feel insulted. Annoyingly, the Tesla tank was reused from Counterstrike. The 18 new missions suffer from the exact same problems as their brethren in Counterstrike. Fortunately, Westwood has fixed the problem and you can now use the new units in most missions, and in all multiplayer missions. Seven new units ranging in capability from short to extreme range, wielding light and heavy armor and, in most cases, massive destructive force are introduced for this ultimate showdown. Others like the Chronotank and M. The new units include a Tesla Tank, the Mutually Assured Destruction Tank a.
. Some of the new units are a nice touch, like the Missile Sub, Field Mechanic, and Demolition Truck. In addition to the aforementioned Field Mechanic, the last new unit is the Shock Trooper, an infantry unit that carries a portable Tesla generator with the capability of shocking any unit or structure with large electricity discharges. It had a large selection of units and a large and diverse mix of maps. The Chronotank isn't that useful unless your strategy relies heavily on the chronoshifting of your tanks. Why would you pay for 100 lame missions when you can already make as many good ones as you like? Although the new units were nice, you could only use them in certain missions.
Some players wished that it had a few more maps and some new units. If you are feeling some deja vu right now, it might be because Westwood has done this before. Having 100 multi-player missions may seem like a blessing, but the designers seem to have emphasized quantity over quality. . . . .
. . . . . . .
. . . . . .
. . . . .
. . . . . . .
. . . . . . .