Most of the environments are very drab, completely flat, and offer nothing of interest to look at. De jolies cinématiques enfin, par rapport au reste. Unfortunately, like many games for it's time, the event scenes are filled with awkward movements from the characters which makes it hard to get into. No matter your fighting style, you'll find a weapon that best suits it. What's more of an issue is that, although the game conveniently provides you with a minimap showing all enemies in the vicinity, the minimap does not orient you in any way say, by pointing north.
Caim, a Union warrior and former prince of a small kingdom destroyed by the Empire, has received word that his Conflict has erupted between the Empire and the Union. Now, with this dragon's aid, Caim must defeat the Empire once and for all. Caim, a Union warrior, teams up with a dragon to unravel the mystery behind the Empire's sudden rise to power. So you'll grow numb to this effect quickly. Get the soundtrack, even if you don't get the game. The music in Drakengard is one of the most distinctive things about the game.
The action itself in Drakengard really isn't bad; it's just very repetitive and rather simplistic. I know it has its issues and if I was professional reviewer, I'd probably lose my job right away, but I don't really care. Drakengard looks decent but, ultimately, not all that good. There are a few good-looking prerendered cutscenes thrown in, too, as well as text screens in between each of the scenarios. Some missions take place on foot.
The plot of the game alludes to a pitched battle between the Union and the Empire, but in reality, you'll never encounter any friendly forces in battle--it's just Caim and his dragon against the world. It can be a little hard until you really get to grips with the doging and everything, but it's good. The weapons also level up as you use them, making them stronger and revealiing the weapon's past. Melee Mode places Kyme on foot, where he wields a variety of weapons while fighting hundreds of soldiers. Though Caim has no fondness for such creatures, the two realize that they are each other's only hope for survival.
It's definitely not for everyone, that's for sure. Storyline is a little weird at times, but not bad. It is not a bad one, just unusual. You'll control Caim from a third-person perspective as he runs around vast, flat, wide-open environments slaying everyone in his path. Caim, a Union warrior, teams up with a dragon to unravel the mystery behind the Empire's sudden rise to power. By nature, the dragon herself is a proud beast that is unwilling to cooperate with humans, but she, too, has no choice but to accept Caims offer in order to live. Drakengard is essentially a straight-forward hack n slash game, with some typical Square complexity thrown in.
Conflict has erupted between the Empire and the Union. If you don't like dark and creepy, give this a pass. While on dragonback, you can execute quick side-to-side strafing maneuvers to avoid enemy fire, and that's just about as far as the strategy goes. Unfortunately, there's no ambient sound in the missions, which is disappointing since they're supposed to be in war zones, and the sounds of hacking and slashing are pretty subdued. You also have total freedom over where to go, and you can replay any level at any tim e, which I thought really added a feel of freedom to the game despite the rather linear storyline.
Much of what the dragon says to Caim is criticizing his bloodlust, and it's all well deserved. Fly high on the red dragon, and dispatch airborne opponents with powerful dragon fire and special attacks. There's some occasional slowdown when too many special effects are going off all at once, but for the most part, the game runs very smoothly even when tons of bad guys are onscreen. As it stands, there just isn't a whole lot to the action. Prepare to read a few mangas, novellas, and watch all kind of contents about the universe because it was made with a lot of joy by Taro San. With his strength restored, Caim rescues Furiae and sends her away to safety with a childhood friend, Inuart. This, along with weapon collectibles and leveling, kinda ensures fairly long playtime and high replayability.
There are some role-playing-game trappings, such as how you gain experience points for your kills and how you acquire an increasingly large arsenal of weapons to choose from as you proceed through the game's quest. You'll be grinding your weapon levels to make it through some of the later f ights particularly the air battles bosses and there are a number of different endings you'll probably want to unlock to make more sense of the fairly up-in-the-air plot taking place here. Players will be in for a thrilling ride as they battle on land and in the skies. Lock-on, shoot enemies down, unleash crazy magic. Most of you probably know that this game is combination of Panzer Dragon and Dynasty Warriors and it's pretty spot on description. Air missions have less variety if you ask me, but it's not really bad.