Originally posted by :Landing pad is also a thing. The ideal bulk trading run would be a single hyperspace jump with the stations at each end close to the star. My first transaction I bought 32 biowaste for 7 cheap I know but just testing app and sold for 106 each, made 3200 on initial 220 investment. When it comes to bulk trading to get to elite trader optimum way is to keep trading up ships to get something bigger with a larger cargo hold until you get to the largest ship. Same Category This table lists the exchange rates used when converting between items of the same category. Ofcourse, the regular trade missions shouldn't require you to jump that far. All these ships will be able to land everywhere.
So that statistical screen is missing like 80% of my Elite activities. There is always the way to achieve what you want when you want. It's pretty clear from the numbers that the way to rank up quickly is to carry more cargo so why would you fly a ship which will carry about 50 tons less than a type 9. This required the cleanup of ~100 systems being wrong or not existing. Conversely, other popular ships are at the opposite end of the spectrum. Type 6 however means that if you get interdicted, your only option is to run away as fast as you can because you can't fight with it. How to Increase Trade Rank Quick — Trading Loops This is a more traditional way of trade grinding: find cheap products and take them to a system where people will pay more for them.
Just like the smuggle missions do currently. To break it down even more, there are five varieties of stations: High Tech, Refinery, Agriculture, Extraction and Industrial. But more important: On the bottom of the station page you will find the 10 most profitable loops if there are any. Got a T6 in an hole of hours. I didn't include the cutter purely because of the rank you need to get it.
If you have a lot of extra space, you can carry a small amount of cheap items to jettison if you are attacked and need to buy some time to get away. From a type 7 to a cutter you can do sandbox smuggling, I've smuggled in a shieldless type 9 and cutter. Thus, you can never be entirely sure that a trade route will stay as a stable income. On top of that, because it costs about 1. Converting between different categories of material is more expensive. And the worst si that muggling missiosn count in too.
These results were created from the Mk3 version, and are automatically checked with the latest prices. I got the Cutter 2 days ago. Note: The more missions you accept and execute from the same system faction, the more you'll increase your pilot standing with any particular faction. Also I have 288 cargo space without shield and with docking computer. But it is not the best fighter and a bit expensive for trading only compared to the Type 6. Update: This has been kindly submitted.
Trader Risk Medium Reward High Time Investment High Suggested Ships Suggested Upgrades Trader is one of the three archetypal pilot recognized by the. If there wasn't any rank requirement it'd be great. Ships Type-9 Heavy trader and Coriolis station Recommended ships for trading are freighters such as the , , , and. There are tons of great websites where you can find trade routes that other players have discovered and use to your benefit. Sorry to derail this a bit, but I never got how people could watch series on Netflix while trading? So after ten trips in the same ship with routes the same jumps away from eachother I'd make an additional 6. I'll see if I can make it so people can select different progressions and see what works for them. Type 6 however means that if you get interdicted, your only option is to run away as fast as you can because you can't fight with it.
So why show them in the first place. More specifically we need a raw Journal file dump of an FsdJump event for the system and of a Docking event for the station in that system. If you feel like something's missing, feel free to contact me. Consider adding loadout links for the ships using. Material Trader Types Different material trader types offer different trading possibilities.
Each system will provide players with Boom Missions, but some systems are better than others, providing higher volumes of Boom Missions than others. But what if some players would like to achieve Elite Rank faster? When I get near 5Mm left I increase thrust so speed decreases and reaches the blue zone a second or two before safe drop distance. And in time, everything will get in order. I hope that this strategy will lead to the least errors. And the T9 severely limits your range but you'll still be making more than a T7 on a longer route.
If any bigger ships appear in the future such as the panther then they will reduce the amount of time taken too. I see a lot of people doing this route so in the morning the prices I see are pretty good and lower towards 1am. It is now possible to set specific distribution based material information for every body. I'm currently Broker 71% through and got that far with rares smuggling a couple of months ago. It took far longer than I anticipated. These were the builds I used, you can drop powerplant size down for extra jump range.