It is inneresting to note that Slow, Focus, and Dispel still will not follow this rule. Thank you so much for making such a lovely grind! I got guys missing a whole bunch at the beginning, and getting knocked out. Warrior-heavy and magic-heavy party builds should have the potential to be equally successful. And I also have a bunch of suggestions, heh, but I won't bother you with them now. They will not change classes throughout your adventure. He was at 39 before I started pumping those roids lol. I've actually used his other stuff, namely his Wizardry 8 mod.
Use weapons that exploit the weaknesses of your enemy! It's not stupid hard, nor does it change too many things: it just improves almost all the things I wish were in the original, ha! Dark Fighters now may only appear in groups of six or less. New starting stats and level up changes are tabulated below. Their arsenal has changed slightly, but still cast the same spells except Slow has been swapped in for Blizzard. Enemy direct damage spells will be a bit more dangerous and require more planning to thwart. The chance should be about 25% more likely than it was before. The cap on the bonuses was 255 before, now the cap is 50.
Thats all that can be said. In particular, all Armlets have been replaced. I noticed that you posted bunches of tables and notes just recently. The mod is completely unofficial, and was an amateur fan-made undertaking. Now, it acts like an Esuna spell. I think I may be shooting myself in the foot with the level of difficulty right now. I probably should've given them to my white mage for more strategic healing.
Base chance to hit was 210 before, now is 180. With this said it's nice to have the game with all the bells and whistles like the touch screen and hi-res sprites to bring it to it's ultimate potential. The game's graphics are exactly the same but the strength and properties of each item has been meticulously re-tooled, and the in-game descriptions have also been changed to match. Let's face it, the game has too many random encounters and 95% require no strategy. Monks now receive a defense bonus if no armor is equipped, based on several statistics. To prove his loyalty, he must slay a dreadful monster and deliver a mysterious package to a neighboring town. Finally cracked this bug Known Issues in Version 2.
Screenshots How do I install it? This Mod of Balance removes the class change element in Final Fantasy 1, and allows you to select from 12 different classes from the start. Curaja also is much less costly to buy. Me and this guy have the same ideas when it comes to these games. It was using bogus data for the Intellect value. Now, it halves their Hit Rate.
I want to personally virtually of course thank all of these individuals for their interest and feedback concerning the Mod of Balance. Take care, and thanks for your time! The following applies to all releases of the Mod of Balance. While playing ff1, I realized how amazingly easy it was. Unlimited actions should increase slower than actions that are limited by mana or resources. This had the annoying side effect that the most accurate warriors were also the fastest. Secondarily, weapons were much too underpowered in the endgame as enemy defense rendered them mostly useless versus spells. The Mod has me playing the game when I was bored with the original.
Nunchukas are useful for a bit longer in the game. This version, while not a huge increase in version number, represents some major changes in gameplay, particularly due to rebalanced conditions and magic resistance. It can be used in the status screen. Unlimited actions should increase slower than actions that are limited by mana or resources. Known Issues in Version 3.
I'm certain your notes will be quite a boon. At any rate, when selecting your class, pay attention to the description at the bottom of the screen. It will operate differently for the Ninja than the Monk though, since the Ninja's stats are much more disparate than the Monk's. Blind is now a 3rd level Black spell, and in the 4th spell level, Qi Strike has been included. The enemy's Earthquake ability is still instant death, however. I am in awe of some of the changes you've made so far.