Quickly handle the guards that came down from the command center. The way ahead is blocked 3 and only a protocol droid can help. Ride the lift up to the walkway, then hop on the narrow ledge against the windowed command center. You'll need to destroy 10 of the larger turrets dotted around the top and bottom sides of the ship, as well as along the inner edge. Charging that will open the way inside the Star Destroyer. The final sequence is free-flying space combat.
Hope this helps anyone that has been experiencing crashes. A damage meter pops up near the top of the screen. High above, a battle rages in the skies with the Resistance forces vastly outnumbered. This will lower the field, allowing Rey to move on to the pulsating circles marking the next chapter in the story. Both work together to push the larger container into a trench, so that it acts as a bridge. Finally, blast the two turrets that appear to make your escape.
He needs a few seconds to start up again, so target him as soon as he stops shooting. Blaster Battle Your initial objectives are five stormtroopers, and one heavy stormtrooper 8. There are thirty guns, but you only need to destroy ten to move to the next part. Fling Rey's staff above the center part of the gate, then flip over the poles to the left. Cross to the right and grab the switch to reveal another electrical port. Blast the turret to advance again. Head over there as Poe and use the binocular point to scan the turret's near side.
Smash the object to the right of the sleeping droid, and rebuild and alarm clock. In the new area, head to the right and destroy everything. Have them grapple onto the hatch and yank it open. Complete a sand-boarding sequence and then destroy the alien waves. Play the game in windowed mode.
Smash the containers in the area to create a pile of Multi-Build bricks. Jump up onto the ledge and grab the minikit. Minikit: Timed Run While destroying turrets, fly in the open gaps between the two decks of the Finalizer. Time for a floating shooting gallery sequence. The first is in the sunken area. Red Brick Fast Interact At the right side of the area, use the multi-build to the back up to create a bridge to the obvious Red Brick. Hey everyone, I brought this game and have experienced crash after crash after crash.
You need to get past this field, though. Smash the build one last time and build right again to reactivate the lift, allowing you to get into the security room. Minikit 6 Blast all thirty guns on the Finalizer. Peek above the left barrier, aim at the grapple point and mash. Head as far right as you can and Scan the turret as Poe.
Dark Force both red and black objects on the walls and assemble them into a torture chair. Jump over the break and repeat the process of using a grapple handle to pull down a container and pushing into the break in the floor. Minikit: Security Droids Blast the small, white droid in the recessed area. The heavy stormtrooper has a health gauge visible over his head and fires in an arc. You can now use the Scan spot that just showed up on the back wall to reveal a crack. Finally destroy the two ground turrets.
The next stop is in front of a giant turret 9, supported by an unending stream of stormtroopers. As Poe says, take out the guns on the ship. If you approach from the right, your lasers should be able to lock onto them without too much trouble. At the end, hop out the window and smash the boxes to find pieces for a multi-build. Have her go to the left and then hop up between the two walls that are close together to the next area. Do the same on the far left side as well and you'll destroy the big turret.
It's not as much of a priority as Stud Magnet. Use force powers of a character like Luke to bring it down. The minikit will fall out, ripe for the taking. Ignore that for now, and build them over on the right side instead. In front of you is a multi-build.