Create a simple, reliable demo system. Beginning of: I will not stream this part for security purposes. If you do add that, will we see a rewind feature as well? The closest thing you'll have is save states. ~October 2017 At this point, I will probably start streaming development. Add multiple charged shot types. ~24 hours after YouTube previews and trailer upload. Add absolute minimal weapon support.
Add override armor sprite override, for the lazy. Add overlay armor sprite overlay. Add support for animated tiles. Add at least 30 actual enemies. Add support for ladder tiles, and X's ladder mechanics. Add at least 5 actual enemies. Anywhere from Early-December 2017 to Late-January 2018.
Add support for tile layers. Add at least 20 actual weapons. End of: I will not stream this part for security purposes. It's both an engine and a game. If you do add that, will we see a rewind feature as well? Add support for level backgrounds. Rewind is a completely different feature that would be much harder to do, so no. Among the new weapons that you can use, there is a type of energy barrier that you can use to block attacks, a laser beam which is more powerful than a normal shot, and some Chun Li style super ninja kicks that will devastate your enemies at short-range.
Add a level sorting and searching system. And he's going to need all of them if he's going to defeat the eight all-new enemies that stand in his way. Upload at trailers and promotional videos on the same day as the YouTubers upload. Add a minimalist title screen. Prepare and upload teaser trailer. Convert notorbanger to the enemy base.
Here's a video from Monday, it will do this more justice than hundreds of screenshots ever could. Add user accounts with heavy security. It's a secret for now. Release on website and push from private bitbucket to public github. . I am doing very extensive research into the inner workings of the Mega Man X games to achieve a high level of accuracy. Create X's basic shooting mechanic, override animations and spawn lemons.
The enemies at the end of each level, instead of being the ones from the previous versions of the game, are the classic characters from Street Fighter, such as Ryu, Blanka, and Chun Li. Add at least 10 actual bosses. Polish X's dash mechanic, using the anim class for the dash sparks. Prepare at least 10 promotional videos e. The graphics are the same as the older games of the franchise.
Distribute to YouTubers and have them all upload on the same day. Set up a cheap server. It's a toolset to make your own Mega Man X adventures, you can make a standalone fan game out of this or you can upload and play levels online, endlessly, like it's Mega Man X Maker. Convert levels to a custom binary format. Street Fighter X Mega Man is a new platform game starring Mega Man with completely new levels.
Street Fighter X Mega Man is a very fun platform game that conserves all the elements that made it so good originally, but offers totally new experiences for the biggest fans of the saga. Create X's wallkick mechanic, including an anim class for the sparks. Add basic palette swapping support. Fix as many bugs as possible found within the next 24 hours. Prepare at least 2 actual trailers.