Left or right click selects the action in that position in the cursor. Look close at the letter in inventory, left click to open and read it. Lara sees the wires coming out of the steel door to the light. Call Max: Try to use the cell phone to get hold of Max. The internal monitors are switched off. Move cursor until the label light switch is seen. Lara uses the axe on the door.
See that the 2 left wires are for the light and the 2 on the right are for the steel door. Death explains what he has done to Max' memory. While the police have already put the break-in on file, Lara and Max attempt to pick up the thief's trail. Go to work; select Interpol. Lara turns Max' last card.
Go back to shed door. Room: Look around the room. Death, in this context, is given the role of restoring justice by avenging those who were unjustly killed as we later learn he was in the bonus chapter. Look close at the panel at back of trailer again. Persevere through these moments and you'll ultimately be rewarded with a moderately unusual plot and a handful of decent puzzles, but it can be a challenge to even muster the drive to push that far inland. He forces Max and Lara to help him.
Try the bookcase blocking door and see that it is blocked. Visually RoF is utterly fantastic and the animation is top notch. She resigns and got Ostankovic to report what happened. One Mind's Eye has 1 on the spine. Then click on the hole of the left steel door wire. Cogwheel cursor is to do a specific action. .
In exchange for calibrating the chromatograph machine in the lab, Pierre will check about the death of Abramchikov. Ars Moriendi - There's a list of what to avoid in order to get a 'good' death at the last page. Diaz: Go left and then left again to the corridor behind the board stand. Position Max in front or close to the vase. Storyteller says that Max ran to the village for help.
See a stamp collection book at right. The painting to be checked is the one lying on the table. See the table leg Max placed on the wire of the light bulb. Remember or read the last page of the librarian's note. Use the phone and dial 302 and talk to Muriel.
Check the door and see that it is locked. The cell phone does not have signal. Push the wood of the support and part of the structure falls. It is Death or Transformation. Look at the back of the calculator and open the battery cover at the back.
Act X Darkness Lara wakes up in darkness. Tanya: Go back to Tanya at the block of flats. Go to the shrine and get the second message. However, this only detracted from the game slightly. Exit the room and automatically leave. Look close right and then left click at the radio. Auntie's: Max tells them about the monk that has the painting of Delaroche.