Unfortunately, because the actual simulation engine remains largely the same, it also features a couple of the same frustrating issues that last year's title did. There are only a few real differences. You only need to specify a file size if you are linking to an external file. On defense, take more control over shot blocking to own the paint. Players have the option to choose from several offensive patterns, including pick-and-rolls, isolation setups, post-ups, and more. Tying players up in a double almost always results in a quick outlet pass to the open man. In 2004, it was possible to rack up a ridiculous number of steals per game simply by double-teaming whoever had the ball at any given time.
When adding a new version of an existing file, please edit the previous upload. Pressing another button will launch the player into the air and begin a dunk, the type of which is determined by which button has been pressed in combination with which gathering move. Players leap to take charges when there's no point, and then step out of the way when a charge would be handy. That said, it's a massive leap over 2004's mode, which didn't even feature real dollars for salaries using a confusing point system instead. He'll do this even if your team is in first place by 10 games, dominating opponents, and has three players on the All-Star team. For larger files, please contact us or use the external link option. In all, it's an impressive feature, and one that players will be far from mastering even after dunking until their thumbs hurt.
Sounds like a slam-dunk, right? It's not without its flaws, but it's well worth the investment. The Bad: While the overall interface changes are drastically superior to 2004, there are some issues. The cover features Carmelo Anthony as a member of the Denver Nuggets. This mode allows the game player to become an offensive force with new style dunks, user controlled tip-ins, and more. If you are not the author of a file, make sure you have permission to upload it.
Just download torrent and start playing it. Think the Pro Hop took hoops to a new level last year? Training means something, and player ratings -- even for your starters -- will degrade if you don't employ it. Players will fight for position down low, jump into the lane to take charges, feint to throw their man off balance, and in general perform very well. Create new ankle-breaking dribble moves, gravity-defying highlight-reel dunks, and tenacious defensive plays that express your individual style-all with a touch of the right-analog stick. Please consider leaving a tip! The game goes into slow motion, and the player must time the dunk. Opponents now have a much higher success rate of tying a player up during the hop.
It's also rare to see any sort of weak-side help should a man get beaten off the dribble on the plus side, attacking a defense's strong side results in blocks and misses, as it should. Each has a different release point, and using the same rhythm for, say, Peja Stojakovic and Brent Barry isn't going to work for you. The skill aspect is in figuring out the timing for your particular player. Gamers who decide to take complete control of their teams in this mode will manage a great variety of franchise functions, from game plans and scheduling to salary requirements and trades. Additionally, perhaps the most obnoxious feature in the game is the inclusion of e-mails from the team's owner -- a Mark Cuban-esque figure that seems to really want to do your job for you. He will pester you all season with reminders about scouting, use of dynasty extras, and training. Basically, your player moves automatically from rack to rack.
The depth and ability of your bench also seems to factor more heavily into winning this year. This is one part of the realities of basketball that I could've done without. Too long and you'll miss the dunk or give up entirely. Dynasty points are harder to acquire, which is also a plus, since in 2004 you could nearly guarantee a first-place finish once every three years simply by storing up points and then going berserk with them. Fortunately, that option turns out to be pretty good. Most of these issues are minor annoyances though, and won't detract from your enjoyment too much.
Wrapping It Up Improved graphics, a deeper dynasty mode, and an All-Star weekend simulator that's genuinely fun to play. These will start a player on one foot or two, facing toward or away from the basket. You're telling me that Larry Bird needs to wait for an e-mail to know that Jermaine O'Neal got hurt? On the rookie skill mode, you'll be scoring 25+ points per round within a few minutes. All you're required to do is press the button to grab the ball, and press the button to shoot it. Second: The power-hop is no longer the most devastating move in the history of video sports right up there with the post-combo uppercut from Mike Tyson's Punch-Out!! In this mode, gamers can create their own player and can customize the looks, shoes, and the college attended of the fictitious created player. The Good: Instant feedback has largely been removed.
GameRankings and Metacritic gave it a score of 82. Contact: , done in 0. That statement also applies if you're enough of a dunk fan that the dunk contest is a must-have feature for you. The Slam Dunk contest represents, after dynasty mode, arguably the most work that has been put into the game. Comprehensive Dynasty Mode: Be the architect of your own unstoppable dynasty, and watch your franchise flourish for 25 seasons. During this slow-motion time, the player also has access to dunk modifier buttons which can be used to create 360-degree spins and other such displays. They also removed the obnoxious feature where training on offense had the chance of removing defensive points, and vice versa.